Making a reveal effect for an avatar

20 Jun 2026
Recently, I managed to get an avatar working to give me some actual presence my stream, but before using this regularly, I wanted a moment to introduce it during the stream. For this, I came up with an effect, and I wanted to explain how I built this.

Integrating tunnels

05 Oct 2025
Tunnels are an important part of Terminal Velocity in my opinion - they break up the gameplay from its usual "dogfighting over open heightfields" with "carefully navigating a cramped space with obstacles", and without it...

How I determine unknown values

23 Aug 2025
For Terminal Velocity I am currently working on integrating tunnels. I'll talk about the implementation of that in a future post, but this time I wanted to talk about something else first: one of the methods I use to...

About UI hit targets

25 Jun 2025
There's something I've noticed in a number of UIs I have used. I'm not sure if it's really a trend, but it's still a bit of a problem and I would like UIs to be better. It concerns the hit targets of smaller UI...

Caves

26 May 2025
The next larger point on my todo list for the remake is handling the first bosses of the game. But most bosses in this game are inside caves, and I did not have those sorted out yet, so I wanted to get that working...

Figuring out the enemy projectile origin

27 Jan 2025
For my Terminal Velocity remake I'm currently aiming to get more behaviours sorted out. Specifically, the behaviour behind these turrets (and some tanks in other levels): The behaviour is simple enough, but it was...