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  • Integrating tunnels

    05 Oct 2025
    Tunnels are an important part of Terminal Velocity in my opinion - they break up the gameplay from its usual "dogfighting over open heightfields" with "carefully navigating a cramped space with obstacles", and without it...

    How I determine unknown values

    23 Aug 2025
    For Terminal Velocity I am currently working on integrating tunnels. I'll talk about the implementation of that in a future post, but this time I wanted to talk about something else first: one of the methods I use to...

    About UI hit targets

    25 Jun 2025
    There's something I've noticed in a number of UIs I have used. I'm not sure if it's really a trend, but it's still a bit of a problem and I would like UIs to be better. It concerns the hit targets of smaller UI...

    Caves

    26 May 2025
    The next larger point on my todo list for the remake is handling the first bosses of the game. But most bosses in this game are inside caves, and I did not have those sorted out yet, so I wanted to get that working...

    Figuring out the enemy projectile origin

    27 Jan 2025
    For my Terminal Velocity remake I'm currently aiming to get more behaviours sorted out. Specifically, the behaviour behind these turrets (and some tanks in other levels): The behaviour is simple enough, but it was...
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    Copyright © Reyna 2025
    Training AI on any of this work explicitly forbidden.